Spellmonger
A multiplayer text MUD set in the world of Terry Mancour's Spellmonger.
Come down the Refugee Road into Sevendor and make a place for yourself in the Kingdom of Castalshar — its Five Duchies, the wild northern Wilderlands, and the haunted Penumbra beyond. Roll up a character on D&D 3.5e rules, learn Vancian magic, take up quests, trade in the markets, and talk your way past townsfolk and warlords who actually think. Some 4,800 rooms of a living world, at war on its northern frontier.
Prefer a MUD client? Connect by telnet to mud.spellmongermud.com, port 4000.
Accounts
There's currently no one connected out of a total of 6 accounts registered.
Of these, none were created this week, and none have connected within the last seven days.
Recently Connected
Database Stats
- 6 accounts (+ 534 characters)
- 4820 rooms (+ 9554 exits)
- 64 other objects
The World
Spellmonger is set in the world of Terry Mancour's novels — the Kingdom of Castalshar, its Five Duchies, and the long war on its northern border, where the gurvani are coming down out of the Mindens. Magic is Vancian and dangerous; irionite is power and corruption both. New arrivals begin as refugees on the road into the snowstone vale of Sevendor.
A fan project built with Evennia, set in the world of the Spellmonger series by Terry Mancour.